2/29/2024 0 Comments Dwarf fortress burrow babiesInitial research indicates that psychotic dwarves may benefit from extended periods of isolation, during which they may turn inward and away from their ecstasy. As with all experimental treatments, efficacy and safety are not guaranteed, but early applications of the listed techniques have yielded promising results. Luckily, recent advancements in health care have led to an exciting new field of medicine specifically meant to improve the overall mental welfare of the sanity-impaired. Preventative measures may be considered, since a dwarf may show certain signs of psychological illness before it has fully taken hold. It was inevitable.Īs stated, there is no cure for a dwarf who has fallen into one of the aforementioned forms of madness. Don't believe everything you read, and if you miss some of the references, don't worry. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. This article or section has been rated D for Dwarf. "I've been under some pressure." "I'm feeling really worn down." "I just don't care anymore." Treatments for Insanity The afflicted does nothing but stare blankly into space, until they inevitably starve to death.Ĭatatonia is special in that it will override other types of insanity - dwarves with extremely high stress vulnerability ("becomes completely helpless in stressful situations") have a 50% chance to become catatonic, and dwarves who have below-average (less than 40) propensities for anger, anxiety, and depression have a 100% chance to become catatonic. The personality of the dwarf influences the type of insanity. There are four known types of insanity, but a dwarf may only be afflicted by one at a time (one is enough). A diplomat or merchant is trapped inside a cage.A merchant is trapped within your fortress or otherwise disrupted (e.g.A diplomat is attacked by sieging forces.(Being trapped inside a fortress without having completed their meeting will not cause a diplomat to go insane.) A diplomat is trapped inside your fortress for a long time after having completed their meeting.Dwarves who have completed a strange mood and created a legendary artifact cannot go insane this way. A dwarf is under excessively high stress.A dwarf is forced to stay awake for over 6 months ("Very Drowsy" for a month and a half).the claimed workshop is destroyed, forbidden by burrow restrictions, or a magma forge loses power) A strange mood is cancelled for some reason (e.g.A dwarf enters a strange mood but is waiting inside the claimed workshop for the next item (or hasn't yet claimed a workshop) for a month and a half.The following events/conditions can drive a creature insane:
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